Veo: from an idea to your next video
Scene descriptions with a motion brief
Use text to video to describe the subject, action, setting, and camera movement together. Veo offers a way to explore a shot from a written brief. Give the scene a clear direction and review the result for motion and visual details.
An image as the starting point
Use image to video when an existing picture should guide the shot. Describe how the subject or camera should move beyond that image. The reference helps establish the scene, while the generated motion still needs review.
Model settings you can inspect
Choose an enabled Veo version and use the duration, aspect ratio, and resolution options shown for it. Different versions can offer different combinations. The quote reflects the current selection so you can compare options before submitting.
Audio when the selected option supports it
Some Veo configurations include an audio option. Use it only when it is offered for the selected model and settings. Describe the desired sound when applicable, then review the actual soundtrack and visuals together.
Veo for your creative workflow
Product and campaign motion concepts
Explore how a product scene might look with a camera move or a simple action. Use an image when you already have the starting composition. Check product geometry, labels, and changes across frames before choosing a result for your campaign.
Social video ideas
Write a short scene with one subject and one main action. Choose a supported aspect ratio for the intended placement. A focused shot is easier to assess and refine than a prompt containing many unrelated events.
Storyboard and shot exploration
Test the direction of a planned shot before building a full sequence. Specify framing, movement, and atmosphere. Compare the result with your storyboard; a generated clip is an exploration rather than a guarantee of exact continuity.
Motion from a still image
Start with a picture and describe a restrained movement, such as a slow push toward the subject or a breeze through the scene. Inspect changes to the subject and background as the clip progresses.
How to use the Veo AI Video Generator
Choose a starting mode
Select Text to Video for a scene described in words. Select Image to Video and add a supported reference for an image-led shot. Choose an available Veo version from this model family.
Write the shot and review its quote
Describe the subject, action, setting, lighting, and camera movement. Select the duration, framing, resolution, and audio option offered by your model. Review the displayed credit cost before generating.
Generate and inspect the clip
Submit the request without signing up and review its status in history. Watch the completed clip for motion, subject changes, and audio where applicable. Download the result or revise the prompt for your next shot.
Write a clearer Veo prompt
Subject, action, and setting
Give the shot one central subject and a clear action. For example: “A cyclist passes a quiet cafe at sunrise. Warm light reflects on the windows. A smooth tracking shot follows the rider.” Keep separate scenes in separate requests.
Camera movement and framing
Specify a wide shot, close-up, or another framing choice, then describe a simple movement. Avoid contradictory camera directions. For image to video, explain how the shot should develop from the reference.
Review motion and sound
Check the clip from start to finish instead of judging only its first frame. When audio is supported and selected, describe the intended sound and review what was actually generated. Refine the next prompt around the issue you observed.
Veo questions, answered
Can I use the Veo AI video generator with text and images?
Yes, this page brings together text to video and image to video for the enabled Veo family. The selected model determines which quoted modes and settings are available. Image to video needs a supported reference image.
Does image to video mean uploading a video?
No. Image to video starts from a still image and generates a clip. This page does not provide video to video editing. Use the image picker for the reference and describe the motion you want.
How should I describe camera movement?
Name the framing and one main camera move, such as a slow push-in or a tracking shot. Describe the subject action separately. Keeping the movement specific helps you compare the clip with your intended shot.
What duration and resolution does Veo support here?
The available choices are displayed for your selected Veo version. They depend on the active model configuration and quote combinations. This page does not promise a duration or resolution that is absent from the generator.
Can Veo generate audio with my video?
Audio depends on the selected Veo version and its available settings. If an audio option is offered, select it and include the desired sound in your prompt where relevant. Review the generated soundtrack; audio is not guaranteed for every configuration.
How are credits calculated?
The displayed quote uses the selected model, mode, duration, resolution, and other supported options. Check the amount before submitting. Visit Pricing to compare available plans and credit purchases.
Where do completed videos appear?
After signing in, review completed clips in history or Assets. Open a result to play it and use the available download controls. You can revise your description or reference and submit a new request for another variation.
Can I request a refund for my purchase?
You can request a refund within 10 days of purchase if you have unused credits from that purchase and provide a clear reason, subject to our Refund Policy. If eligible, an unused purchase can be fully refunded; a partly used purchase is refunded in proportion to its remaining unused credits. Fully used purchases and free or promotional credits are not refundable.
Do credits expire or carry over?
Credit validity depends on the pack, subscription or promotion that issued them. Review the purchase terms and expiration dates in Settings > Credits. A renewal or new purchase does not extend older credits. Use credits before their stated expiration; do not assume unused subscription credits roll over indefinitely.
What happens to credits if generation fails?
Credits charged for a task that is confirmed as failed due to a system error are returned automatically. A task that is still processing has not yet been confirmed as failed. Check its status and your credit history before submitting again. If a confirmed failure still shows an unresolved charge, email support@faceinhole.app with the task ID.
Can I get credits back if I do not like the result?
AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@faceinhole.app with the task ID and details. A credit refund returns credits, not money to your payment method.
How can I get help with billing or a generation?
Email support@faceinhole.app. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.
Make your next video with Veo
Bring your idea to face in hole, choose your starting mode, and review the available settings before generating.
Create with VeoA 19-year-old woman with micro braids dyed deep indigo, warm brown skin,
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A 19-year-old woman with micro braids dyed deep indigo, warm brown skin, wearing a shredded athletic wrap top and cargo trousers - hook: extreme snap zoom to her eyes, pupils dilate, she exhales smoke in cold air, then launches a dynamic surge directly into frame. Combat takes place in an abandoned symmetrical library - towering bookshelves as leading lines, books exploding outward with every forceful impact, paper filling the air as environmental debris. Her movement vocabulary: rhythmic loops of continuous forward momentum, never retreating, each strike building on the last with no recovery given. Recoil and recovery mechanics exaggerated on every block - shelves bend, spines crack, the architecture deforms around the exchange. Velocity ramp on the mid-fight escalation peak: dual simultaneous strikes slow to crystal clarity then detonate at full speed. Vertical stakes: shelves begin falling like dominoes, the fighters ascending the collapsing structure. Unexpected ending: she wins the exchange, opponent is down - she looks around at the total destruction, reaches into the rubble, pulls out a specific undamaged book, tucks it under her arm, and walks out through a hole in the wall. Texture duality of leather and paper against brutalist stone, practical debris physics, warm amber library light shifting to cold daylight, cinematic 4K.
Immersive first-person flying camera perspective, no visible drone or flying #076288
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Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches instantly at impossible speed, diving off the edge of a colossal floating cliff before violently pulling up only centimeters above an endless mirror-like desert. It immediately snap-rolls through gigantic fractured stone arches, knife-edges between impossibly thin monoliths, corkscrews around rotating floating cubes, then drops vertically into a bottomless glowing chasm. Without slowing, the camera exits sideways through a narrow crystal tunnel, performing rapid S-turns between colossal suspended rocks before climbing almost vertically through a forest of floating mountains. Gravity continuously shifts as entire landscapes rotate around the camera. Rivers flow upward, waterfalls fall into the sky, staircases twist through the air, giant mirrors reflect impossible worlds, and luminous portals open and close in every direction. The camera repeatedly dives, climbs, barrel rolls, wall-hugs, power-loops around massive floating structures, skims inches above glowing surfaces, then squeezes through impossibly tight gaps at breathtaking speed. Every second introduces a completely new surreal environment—an upside-down city suspended beneath the clouds, an infinite crystal canyon, a rotating labyrinth of giant stone rings, a colossal kaleidoscope corridor where reality fractures into thousands of reflections, and a universe filled with gigantic luminous geometric structures. The final acceleration becomes overwhelming as the camera threads through an enormous rotating celestial ring, dives through a collapsing prism of light, and bursts into an infinite cosmic dreamscape where planets, stars, and impossible architecture stretch endlessly in every direction. Continuous POV shot, no cuts, relentless acceleration, extreme FPV racing, aggressive banking, rapid elevation changes, barrel rolls, corkscrews, power loops, knife-edge turns, vertical dives, cinematic motion blur, realistic inertia, volumetric lighting, surreal physics, hyper-detailed environments, mind-bending blockbuster VFX, IMAX quality.
Photorealistic cinematic modern American airport terminal, polished marble
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Photorealistic cinematic modern American airport terminal, polished marble floors, floor-to-ceiling glass windows, distant departure boards glowing, chrome luggage carts, soft daylight mixed with warm overhead practicals, subtle handheld texture, rich lived-in travel-day detail, heavy film grain. Shot with modern realism and precise temporal control. Use the provided reference image as the exact character lock for the bald bearded man in black sunglasses and dark hoodie. Maintain perfect facial structure, beard, head shape, skin texture and clothing consistency at all times. 0-5s: [Medium Wide] The bald man walks briskly through the terminal. He turns sharply to check a gate sign and collides hard into a food-cart vendor carrying a full tray of coffee cups, pastries and a thermos. Impact is sudden and physical. 5-12s: [Dynamic Tracking into Super Slow-Motion] Collision detonates. Tray, coffee cups, pastries and thermos explode upward. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera orbits smoothly around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the bald man remains free to move. He freezes for one beat with a clear "I fucked up" expression, then quickly grabs a croissant and a floating coffee cup from the debris. 12-22s: [Tracking Shot] Still inside the frozen terminal, he walks toward the boarding gate while taking deliberate sips of coffee then bites of croissant. All passengers, the vendor and flying food stay perfectly suspended in mid-air. 22-27s: [Medium Shot] Just as he reaches the gate and is about to scan his boarding pass, time snaps back to normal speed. Everything that was floating crashes down at once — cups, pastries, tray and thermos slam onto the floor with a loud chaotic impact. The vendor and passengers react in sudden real-time shock. 27-30s: [Medium Close-Up] He pauses, turns slightly, raises his eyebrows and gives a small casual "it is what it is" shrug with a quiet half-smile of acceptance, still holding the remaining food. Photorealistic, ultra-detailed fluid and object physics, perfect volume and surface tension on liquids, sharp motion blur only on moving elements, stable character, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
Young Korean woman, early 20s, oversized flannel shirt with sleeves rolled
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Main Subject: Young Korean woman, early 20s, oversized flannel shirt with sleeves rolled up, loose jeans, hair in a messy bun, focused determined expression. Location: Small entryway of a traditional house, midday. Wooden door slightly ajar, a small toolbox on the floor, potted plant by the entrance, soft light filtering in. No modern distractions. Visual Style: Ultra-realistic documentary realism, candid hands-on feeling, natural indoor daylight. Camera Style: Early 2000s DV camcorder, handheld close framing, autofocus shifting between her hands and face, warm faded tones, soft grain. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She kneels by the door, then tries to tighten the loose doorknob with a screwdriver. 00:03–00:06 → It slips off the screw; she sighs, then mutters "아, 이거 계속 헐거워지네" ("Ugh, this keeps getting loose"). 00:06–00:09 → She tries again more carefully, tongue poking out in concentration. 00:09–00:12 → The knob finally tightens; she tests it by turning it a few times, satisfied. 00:12–00:15 → She looks at camera saying "이제 잘 되네" ("Works fine now"), smiling as she stands up. Audio: Screwdriver scraping metal, faint door creak, distant birds, soft breathing. Her dialogue as noted above. No music. Goal: A small, satisfying repair moment patient, real, quietly proud.
Slow-motion extreme hyper close-up, 16:9. Shaky organic handheld shot pushed
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Slow-motion extreme hyper close-up, 16:9. Shaky organic handheld shot pushed in tight and intimate on the face of a man in his thirties with dark wet side-parted hair plastered to his forehead, mid-lunge through the flood his face fills the entire frame, jaw clenched with teeth bared and gritted in a snarl of effort, brow deeply furrowed, eyes narrowed and locked forward with raw desperate determination. Water streams and beads down his skin, droplets clinging to his eyelashes and running off his chin, spray bursting across his face in slow suspended flecks. Every pore, water bead, and strand of wet hair rendered in sharp tactile detail. The chaotic flooded office and blurred panicking crowd fall completely out of focus behind him. In slow motion the droplets hang and drift, sweat and water glistening. Dynamic unsteady handheld movement right at his face, breathing with the motion. Sickly institutional palette muted seafoam green and cold reflective water bokeh behind him. Face anatomically correct, stable, hyperrealistic, genuine intense emotion, natural human proportions, no warping or distortion. Heavy coarse analog 35mm film grain baked into every frame, thick and consistent, grain crawling over highlights and shadows, like a scanned celluloid film print, never clean, never digital-looking. Flat overhead fluorescent light, dramatic slow-motion intensity, shallow depth of field, cinematic photorealistic, ultra-detailed.
Bullet time effect. A businessman in white shirt and black tie slipping and
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Bullet time effect. A businessman in white shirt and black tie slipping and falling backwards on an icy wet street in Wall Street, New York. Coffee cup standing on ground, liquid exploding outward frozen in mid-air. Ice chunks, water droplets, and coffee splash all completely suspended time is frozen. Tall buildings on both sides creating a canyon effect. The camera smoothly orbits 360 degrees around the falling man at low ground level angle, only the camera moves while everything else remains perfectly still. Cinematic, overcast dramatic lighting, wide angle lens distortion.
Shot in the style of a handheld DV 16mm tape camcorder. The footage is
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Image 1: Woman Image 2: Man CAMERA Shot in the style of a handheld DV 16mm tape camcorder. The footage is filmed entirely from Image 2's point of view, with him holding the camcorder himself. Maintain authentic handheld imperfections throughout: natural hand shake off-center framing delayed autofocus clumsy zoom-ins and zoom-outs self-camera shots where faces are sometimes partially cut off imperfect framing that occasionally loses the subject Every shot is either a selfie shot or first-person POV filmed by Image 2. The camcorder itself never appears on screen. SCENE Image 1 and Image 2 are at Gangneung Beach at night. Image 1 hugs Image 2 from the front, lifting him into her arms. The camera is filmed from Image 2's perspective while being carried. Image 1: "That confession you made earlier... was it real... or not?" "Be clear. Tell me honestly." Image 2: "Whyyy~~ Can't I joke around~~?" Still carrying Image 2 in his arms, Image 1 suddenly runs into the ocean. Image 2: "Hey! Hey!! Don't do it!!!" The camera shakes violently as they rush into the water, and the video abruptly ends. LOOK A DV 16mm tape camcorder travel footage aesthetic: soft, slightly blurry digital tape image quality subtle tape noise highlights that bloom slightly under natural light minor automatic exposure fluctuations muted, low-contrast colors realistic skin tones AUDIO Natural nighttime ocean waves. Audio recorded with an old camcorder, including noticeable tape hiss and recording noise.
Multiple scenes #4
Create a premium cinematic character bible sheet for a Wing Chun master
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Create a premium cinematic character bible sheet for a Wing Chun master named IP MAN. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LEFT SIDE: Massive bold brushstroke painted text IP MAN top left corner, rough expressive hand-painted brush font in deep black with subtle red accent. Below it small text: WING CHUN MASTER / THE SILENT FIST. One large full height dynamic hero pose of Ip Man directly below — standing in classic Wing Chun ready stance, one hand forward open palm, other hand pulled back at hip, completely composed, black changshan flowing slightly, traditional Chinese ink wash splash behind him, deep blacks and subtle reds radiating outward fading into white, no box no frame, standing directly on the white page. CENTER: Section labeled TURNAROUND in small clean text. Three full body views: Front, Side, Back. Same character same outfit same proportions. Below: TRAINING EQUIPMENT with clean illustration of the Muk Yan Jong wooden dummy — tall post, three arms, diagonal leg, wooden cross base. RIGHT SIDE: Section labeled DETAILS. Grid of four clean close-up panels: Face front calm and composed, Face side profile, Eyes authoritative and focused, Hands in Wing Chun stance close-up showing finger position. Below: COLOR PALETTE — black, white, dark wood brown, stone grey. Tagline bottom right: SIFU. OVERALL: Clean white background, black and red ink wash behind hero pose, minimal clean typography, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready.
Shot 4 arrival from the hallway. Camera in the dim corridor, blue-haired
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Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」 (Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解、合図出して。」 (Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging
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Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
Seedance Creator Video 67
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镜头以一镜到底的方式,在巨型东方奇幻神都中俯仰、翻滚、旋转、飞驰。 【起始帧 - 图1场景】:镜头从天空俯冲而下,掠过悬浮的巨大苍白月球,快速接近两尊耸立云端的巨型佛像立掌雕塑(高度超过百米),穿过佛像指缝间缭绕的薄雾与红色灯笼串。镜头急速下降,俯瞰脚下青绿色运河纵横的东方奇幻水上都城,密集的木质古建筑、吊脚楼、石桥、灯火通明的船坞在雾气中若隐若现。 镜头穿过佛像掌心的雕花装饰,沿着盘绕佛像基座的螺旋木质栈道急速下坠,闪避悬挂的红灯笼、飘扬的经幡、朝拜的僧侣与香火烟雾。镜头俯冲掠过运河水面,激起水花,穿过一艘悬挂红灯的乌篷船顶,滑入水下。 水下镜头轻盈穿过透明的玻璃观景廊道,看到两侧深邃的水底古城废墟、沉没的石柱与浮游的锦鲤。镜头向上突破水面,冲出中心祭祀广场的喷泉,水珠四溅。 镜头在半空翻转,横扫过广场上整齐列队的数百名黑衣武者(如图2所示),他们双手抱拳、静默肃立,形成人墙。镜头穿过武者之间的缝隙,贴地滑行,掠过刻有云雷纹的巨型石质祭坛台阶。 【过渡段】:镜头沿着台阶螺旋上升,闪避两侧燃烧的巨型青铜香炉、摇曳的火光与飘散的香烟。镜头急速旋转360度,展现背景中两尊巨佛雕像、悬浮的苍白月球、雾气弥漫的天际线。 【结束帧 - 图2场景】:镜头最终稳定在祭坛顶端平台,正对着一位身穿白色长袍、腰束米色腰带、肩披黑色机械护甲的中年东方武者(参考图3角色)。他双手自然垂于身侧,手持两柄交叉的银色机械长刀,面带淡然微笑,站在台阶尽头的中心位置。 镜头缓缓后拉,展现他身后两尊巨型佛像立掌雕塑、下方密密麻麻的黑衣武者方阵、以及远处雾气中的水上古城全景。天空苍白月球巨大悬挂,薄雾缭绕,氛围庄严肃穆、史诗感十足。  无剪辑、不可思议的镜头运动、无缝衔接,充满东方神秘、史诗宏大、极具电影感。8K高清画质,高品质影像素材。
